Monday, September 25, 2006

Game Design task

Background
Game design is the process of designing the content, background and rules of a game. Professional game designers specialize in certain types of games, such as board games, card games or video games. In this task we want you to focus gameplay in video games. Gameplay is what the player does during the game, governed by the interactions of one or more game mechanics. Gameplay is at the heart of the design process and is usually extensively tested and refined. Gameplay is interactive and usually challenges the player in some manner. In this task we want you to focus on special challenges rather than mental challenges. And we want you to be more inspired by the mechanics of retro games rather than the social aspects of massive multiplayer games online.

Task description

Approach A
Design an original playable computer game concept. The player should feel challenged over a longer time period and your prototype should demonstrate that it is fun to play several times. You may use time-pressure to increase the players stress level. The game will be assessed on its playablility.

Approach B
If your team find interactive prototyping with Processing and Flash too complicated, you may choose to design a visual concept for a game instead.

This simplification will require that you put more effort into creating an immersive experience (content, story, characters, sound and atmosphere) and are explicit about the game rules.

To advocate for the game concept it will be a good idea to animate several parts of the concept, to show speed, feedback
or other important game elements.
The concept will be assessed on its convincing combination of concept and style.

Process
Games need to be tested and redesigned with many iterations before they play well. We want to stimulate to this approach by giving you several milestones:

• Each student should pitch one game idea each Wednesday 27th at 9:00 and based on these ideas form teams of 2 or 3.

• Each team should pitch one game concept with prototype on Monday 2th at 9:00.

• On Thursday 4th externals will play-test your games from 9-10:30.

• Present your final concept for our “game jury” on Monday 9th of October. You have 20 minutes each for presentation and playtesting.



Download game examples and PDF-presentations

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