Reading list
Process and perspectives
• Saffer, Dan. 2006. Designing for interaction. New Riders.
• Crawford, Chris. 2002. The Art of Interactive Design. No Starch Press
• Preece, Rogers and sharp. 2002. Interaction design – beyond HCI. John Wileys & Sons. Inc. ISBN: 0471492787
• Buurman, M. Gerhard. 2005. Total Interaction. Birkhauser.
• Wardrip-Fruin, Noah and Montfort, Nick. 2003. New Media Reader. The MIT Press.
• Svanæs, Dag. 2000. Understanding Interactivity. PhD thesis www.idi.ntnu.no/~dags/interactivity.pdf
• Thackara, John. 2005. In the Bubble. The MIT Press
• Wardrip-Fruin, Noah and Montfort, Nick. 2003. New Media Reader. The MIT Press.
• Cooper, Alan. 2003. About Face 2.0: the essentials of interaction design. Wiley Publishing Inc.
• Löwgren, Jonas and Stolterman, Erik. 2004. Thoughful Interaction Design. The MIT Press
• Dourich, Paul. 2001. Where the action is – The foundation of embodied interaction. The MIT Press
• McCullough, Malcolm. 1996. Abstracting Craft. The MIT Press
• McCullough, Malcolm. 2004. Digital Ground. The MIT Press
• Cameron, Andy. 2004. The Art of Experimental Interaction Design. Gingko Press
• Laurel, Brenda. 1991. Computers as Theatre. Addison – Wesley Publishing Company, Massachusetts
• Johnson, Steven. 1999. Interface culture. Perseus Books Group
• Laurel, Brenda. 2003. Design Research. The MIT Press
Aesthetic computing
• Fishwick, Paul. 2006. Aesthetic Computing. MIT Press. http://mitpress.mit.edu/books/chapters/026206250Xchap1.pdf
• Maeda, John. 1999. Design By Numbers. The MIT Press.
• Maeda, John. 2004. Creative Code. The MIT Press.
• Renow-Clarke, Ben. 2002. Flash Math Creativity. Friends of ED Publishing
• Arnheim, Rudolf. 1969. Visual Thinking. California Press.
• Ackerman, Diane. A Natural History of the Senses.
• Norman, Donald A. Design of Everyday Things. Chapter 1
• Norman, Donald A. 2004. Emotional Design. Basic Books
• Norman, Donald A. Things that make us smart
Game design
• Zimmerman, Eric and Salen, Katie. 2004. Rules of play. The MIT Press.
• Crawford, Chris. 2003. Chris Crawford on game design. New Riders
• Crawford, Chris. 1982. The Art of Game Design www.erasmatazz.com/free/AoCGD.pdf
• Poole, Steven. 2000. Tiggerhappy. Arcade Publishing
• Rollings, Andrew and Adams, Ernest. 2003. On game design. New Riders.
• Csikszentmihalyi, Mihaly. 1991. Flow – The psychology of Optimal Experience. Harper Perennial.
• Weingartner, Ronald O. and Levy, Richard. 2003. The Toy and Game Inventor's Handbook. Alpha
• www.gamasutra.com
• www.ludology.org
Information architecture / design
• Garret, Jesse James. 2002. The Elements of User Experience: User-Centered Design for the Web. New Riders Press
• Rosenfeld, Louis and Morville, Peter. 2002. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites. O'Reilly Media
• Tufte, Edward R. 1983. The visual Display of Quantitative Information.
• Wurman, Richard Saul. 1996. Information Architects.
• Wurman, Richard Saul. 2001. Information Anxiety 2.
• Shedroff, Nathan. 2001. Experience Design 1. New Riders.
• Tor Nørretranders, User Illusion, ch. 6, "The Bandwidth of Consciousness"
• Bringhurst, Robert. 2002. The Elements of Typographic Style. H&M
• More on wayfinding: http://en.wikipedia.org/wiki/Wayfinding
• Saffer, Dan. 2006. Designing for interaction. New Riders.
• Crawford, Chris. 2002. The Art of Interactive Design. No Starch Press
• Preece, Rogers and sharp. 2002. Interaction design – beyond HCI. John Wileys & Sons. Inc. ISBN: 0471492787
• Buurman, M. Gerhard. 2005. Total Interaction. Birkhauser.
• Wardrip-Fruin, Noah and Montfort, Nick. 2003. New Media Reader. The MIT Press.
• Svanæs, Dag. 2000. Understanding Interactivity. PhD thesis www.idi.ntnu.no/~dags/interactivity.pdf
• Thackara, John. 2005. In the Bubble. The MIT Press
• Wardrip-Fruin, Noah and Montfort, Nick. 2003. New Media Reader. The MIT Press.
• Cooper, Alan. 2003. About Face 2.0: the essentials of interaction design. Wiley Publishing Inc.
• Löwgren, Jonas and Stolterman, Erik. 2004. Thoughful Interaction Design. The MIT Press
• Dourich, Paul. 2001. Where the action is – The foundation of embodied interaction. The MIT Press
• McCullough, Malcolm. 1996. Abstracting Craft. The MIT Press
• McCullough, Malcolm. 2004. Digital Ground. The MIT Press
• Cameron, Andy. 2004. The Art of Experimental Interaction Design. Gingko Press
• Laurel, Brenda. 1991. Computers as Theatre. Addison – Wesley Publishing Company, Massachusetts
• Johnson, Steven. 1999. Interface culture. Perseus Books Group
• Laurel, Brenda. 2003. Design Research. The MIT Press
Aesthetic computing
• Fishwick, Paul. 2006. Aesthetic Computing. MIT Press. http://mitpress.mit.edu/books/chapters/026206250Xchap1.pdf
• Maeda, John. 1999. Design By Numbers. The MIT Press.
• Maeda, John. 2004. Creative Code. The MIT Press.
• Renow-Clarke, Ben. 2002. Flash Math Creativity. Friends of ED Publishing
• Arnheim, Rudolf. 1969. Visual Thinking. California Press.
• Ackerman, Diane. A Natural History of the Senses.
• Norman, Donald A. Design of Everyday Things. Chapter 1
• Norman, Donald A. 2004. Emotional Design. Basic Books
• Norman, Donald A. Things that make us smart
Game design
• Zimmerman, Eric and Salen, Katie. 2004. Rules of play. The MIT Press.
• Crawford, Chris. 2003. Chris Crawford on game design. New Riders
• Crawford, Chris. 1982. The Art of Game Design www.erasmatazz.com/free/AoCGD.pdf
• Poole, Steven. 2000. Tiggerhappy. Arcade Publishing
• Rollings, Andrew and Adams, Ernest. 2003. On game design. New Riders.
• Csikszentmihalyi, Mihaly. 1991. Flow – The psychology of Optimal Experience. Harper Perennial.
• Weingartner, Ronald O. and Levy, Richard. 2003. The Toy and Game Inventor's Handbook. Alpha
• www.gamasutra.com
• www.ludology.org
Information architecture / design
• Garret, Jesse James. 2002. The Elements of User Experience: User-Centered Design for the Web. New Riders Press
• Rosenfeld, Louis and Morville, Peter. 2002. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites. O'Reilly Media
• Tufte, Edward R. 1983. The visual Display of Quantitative Information.
• Wurman, Richard Saul. 1996. Information Architects.
• Wurman, Richard Saul. 2001. Information Anxiety 2.
• Shedroff, Nathan. 2001. Experience Design 1. New Riders.
• Tor Nørretranders, User Illusion, ch. 6, "The Bandwidth of Consciousness"
• Bringhurst, Robert. 2002. The Elements of Typographic Style. H&M
• More on wayfinding: http://en.wikipedia.org/wiki/Wayfinding

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